- Joined
- Jul 3, 2013
- Messages
- 646
How much of help to the store are store ties? Besides the obvious like reshop or push. Most people don't push to another location even if it's tied.
I just wish people would break them.
Store ties tended to hang around since you would have to tie it to a weird section in order to not override the pog.Old Ties SHOULD be broken when the new POG is tied. My Devices & PDA's both do this as part of the POG tie process. I wonder if this isn't ANOTHER My Device glitch. I know for a while at my store we were told not to tie with a My Device not because of any problem with the tie but something to do with the batches that were being made as a result of tying with a My Device.
Extremely important for flexible fulfillment. I just wish people would break them.
Store ties tended to hang around since you would have to tie it to a weird section in order to not override the pog.
I guess I don't understand the term STORE tie. I am on the POG team & I mostly set softlines. I do make up "dummy" locations for POG'd product that is set on Quads above hanging clothes. I usually have 1 or 2 dummy locations in an area (RTW, Sleep, Infants, ect.) and just add sections as needed. Sometimes if there are a lot of these POGs I will get up to 14 or 15 sections for a particular dummy location. They do become untied when the product for the POG goes clearance.
Ding ding ding! It's huge for price change!!It can also help pricing when they look for clearance.
Ding ding ding! It's huge for price change!!
We tie to section 11. If there are more than 11 sections, it's section 21. Don't forget to do SFQ so that it shows up as being on the floor and FF can find that wacky item that the internet says we have and won't be found if you don't.It also helps to have a system when you tie as far what section goes. We do 9X series, if that is taken we go 8X series so there is a consistency through the store so everyone knows what to look for. Example if it is flexed into the 6th section it is tied as section 96 and so on. And if we see a bunch of 64 ties we know we need to find that person and have a chat with them.
We tie to section 11. If there are more than 11 sections, it's section 21. Don't forget to do SFQ so that it shows up as being on the floor and FF can find that wacky item that the internet says we have and won't be found if you don't.
Can you elaborate on this? I'm interested in this process because my HLTLs are pretty incompetent when it comes to disco and how it affects the store. So can you tie multiple items to 96? Say you had 4 different toys flexed in one section? And what do you mean by 64?It also helps to have a system when you tie as far what section goes. We do 9X series, if that is taken we go 8X series so there is a consistency through the store so everyone knows what to look for. Example if it is flexed into the 6th section it is tied as section 96 and so on. And if we see a bunch of 64 ties we know we need to find that person and have a chat with them.
9 cause you can't tie to the actual section so you pretend its a sidecap and say 3 for the third section of that isle. So its a little clue where in the isle to look. Yep on SFQ I set them..Can you elaborate on this? I'm interested in this process because my HLTLs are pretty incompetent when it comes to disco and how it affects the store. So can you tie multiple items to 96? Say you had 4 different toys flexed in one section? And what do you mean by 64?
I believe it changed with one of the latest updates.Is there any reason not to simply put it in the section itself (1, not 11, 0 not 10 etc)? I know it used to force you to untie the POG but now it seems to let both exist simultaneously.